![]() ![]() A critical hit will cause the attack to inflict 1.5 * maximum damage (note that the actual maximum damage is not an integer and might be less than what is shown), prolong the duration of any blight or bleed inflicted by 2 turns, and apply a unique self-buff based on the hero's class. Note that the accuracy of all enemies improves while at low light levels, but not their Dodge.Ībbreviated as CRIT, critical chance determines the chance of an attack scoring a critical hit. You also gain a +4 ACC bonus for any consecutive miss in a row after the first one. You’ll need a displayed 95% hit chance for the game to internally modify this to a guaranteed hit. The final chance of hitting an enemy is given by the base accuracy of the ability (which depends on its upgrade tier), modified by any quirk, trinket, buff, and/or debuff modifiers, the hero's accuracy modifier, a further hidden +5 ACC, and minus the target's Dodge the resultant number is the percentage chance for the attack to hit. Accuracy, abbreviated as ACC, is the overall chance of landing offensive abilities. Stats are also used by monsters, but only defensive ones (Dodge, Protection, and Speed) are displayed to the player.Ībbreviated as ACC MOD, the accuracy modifier is the bonus (or penalty) applied to the accuracy of all attacks used by the character. Stats are also influenced by quirks and diseases, either positively or negatively, and it is possible to acquire temporary effects influencing a hero's stats as a side effect of several Hamlet activities or curio interactions. Stats improve when the hero's Resolve level increases or their equipment is upgraded, but can also be augmented through the use of trinkets. ![]() Each character has six different stats, normally determined by their class and their equipment.
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![]() These classic tops were often decorated with Japanese Kanji letters and made a humming sound when spun correctly. ![]() We've seen these clever inventions in real life from anime like Beyblade, but they were originally inspired by a more traditional Japanese top called the Beigoma. ![]() The same worldview informs the Karakuri, especially the new Karakui "Spinning Top". That's why the team felt foxes were important for Wild Hearts (which has a more Japanese worldview compared to Monster Hunter) and combined the design with the scattering of cherry blossoms, a tree unique to Japan's climate. According to Edagawa, foxes are an essential aspect of Japanese folk tales and fables, and are deeply connected to Japanese culture and beliefs. He also went into detail about the inspirations behind the new Murakumo Kemono. RELATED: Wild Hearts: Every Weapon, Ranked However, he was also aware of the fans' complaints, such as the need to increase the FPS and improve player comfort (since poor performance affected the imaginative potential of the Karakuri), and promised to work on this down the road. The Director was very grateful for the fans' creativity in using the Karakuri tools (the most distinctive aspect between Wild Hearts and Monster Hunter), and how they used them in ways beyond the developers' imagination. In the next update, we will adjust the playability and add many new elements, so please look forward to it. Takanobu Edagawa: We believe it is important to improve the dissatisfactions that players are currently experiencing, as well as expand the post-clear content. Wild Hearts Director Takuto Edagawa told 4gamer in a recent interview that the team is currently working to address players' current complaints and expand on end-game content such as the recently introduced Limit Break system, as well as add many more new elements for fans to enjoy in the future. |
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